AI Insights · Timothy · July 2025
Top Boxing Games on iOS in Central America: Q2 2025 Analysis
Explore the performance trends of the top boxing games on iOS in Central America during Q2 2025, focusing on downloads, revenue, and active users.
During the second quarter of 2025, the performance of boxing games on iOS in Central America showed varied trends across different metrics. Here's a closer look at the top contenders:
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, starting at around $200 in early April and peaking at approximately $247 by the end of June. Downloads experienced a rise from 1.7K to over 2.3K, while active users increased from 2.6K to 3.4K.
Swift Punch, released by America Scores, maintained a consistent download rate, reaching a high of 2.2K in early May. However, the game did not generate any revenue during this period.
I, The One - Fighting Games by Azur Interactive Games Limited had a modest revenue trend, peaking at $43 in late June. Downloads varied, peaking at 1.5K in April, while active users saw a slight decline from 3.2K to 2.3K.
Boxing Star: Boxing Fight Game from THUMBAGE experienced an increase in revenue, reaching a notable $697 by the end of June. Downloads surged to 1.6K, and active users nearly doubled to 2.1K.
Boss Fight. by BoomBit, Inc. had a minor revenue peak of $19 in early June, while downloads reached a high of 1.1K. Active users steadily grew from 4.6K to 5.5K throughout the quarter.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower directly.